Documentation

Everything about Solara Valley — the world, the crops, and the FARM economy.

Getting started

Farming Simulator is a multiplayer pixel-farming world that runs live on Solana. Everyone shares one valley — you'll see other farmers walking around, chatting, and tending their land in real time.

  1. Open the game and connect a Solana wallet (Phantom or Solflare), or wander in as a visitor to look around first.
  2. Sign the free login message — this just proves you own the wallet. It costs nothing and is not a transaction.
  3. Create your farmer — pick skin, hair, and clothes, and choose a name.
  4. Walk to town and start farming.
Movement: WASD or arrow keys. Interact: E or Space. Chat: Enter. Emotes: 1–4.

Playing the game

The valley has a town in the middle and farm plots spread around it. In town you'll find three buildings you can walk up to and use:

  • Market — buy seeds, tractors, workers, plot upgrades, and cosmetic hats. Everything is paid in FARM and every purchase is burned.
  • Harvest Bank — see your pending rewards, claim them to your wallet, and check the live vault balance and total burned.
  • Town Hall — daily quests and the weekly Harvest Festival leaderboard.

Crops & farming

Buy a plot, then work its tiles: till → plant a seed → water → wait for growth → harvest. Watering matters — crops pause when dry, and ready crops will wither into a total loss if you leave them far too long (unless a greenhouse or a hired farmhand protects them).

CropSeed costGrow timeApprox. yield
Turnip1030 min~16
Wheat252 h~42
Corn606 h~105
Strawberry908 h~160
Pumpkin15012 h~275
Sol Berry40024 h~760

The legendary Sol Berry is a crystalline crop that only grows inside a Greenhouse — the best yield in the valley for dedicated farmers.

Land, tractors & workers

  • Plots — your farmland. Each new plot costs more than the last (starting at 500 FARM), up to 8 per farmer.
  • Tractors — T1/T2/T3 let you till, plant, water, or harvest 3, 9, or a whole plot's worth of tiles in one action. The T3 is a shining golden tractor.
  • Sprinkler — auto-waters a plot. Farmhand — auto-harvests ready crops (no wither). Foreman — auto-replants from your seed bag (takes a 10% cut, which is burned).
  • Greenhouse — unlocks Sol Berry and stops crops withering. Scarecrow — +8% yield.
  • Hats — pure cosmetics, from a ball cap to the golden crown.

The FARM token

PropertyValue
Total supply1,000,000,000 FARM
Reward vault (locked on-chain)400,000,000 FARM (40%)
ContractLeJLRbrRjevsBA85U81ywSbEjnJe1RTCyMKhmL8FARM
Vault payoutPlayer-co-signed claims only — no admin withdraw
In-game spending100% burned (deflationary)

The 40% reward pool is locked in the game's on-chain program and can only leave via reward claims that both you and the game server co-sign. There is no instruction that lets anyone withdraw the pool directly.

Pre-launch is a FREE practice season. The 400M reward vault is initialized after the token bonds. The moment it is, the valley resets fresh — all plots, inventory and pending balances clear — and the real economy begins so everyone starts fair. Anything you build before then is practice.

Earning & claiming

Harvesting crops, completing daily quests, and placing on the weekly festival leaderboard all credit pending FARM instantly — with no gas per harvest. When you want the tokens in your wallet, visit the Harvest Bank and claim: the game co-signs one transaction for your exact pending balance.

Rewards are throttled by vault health (payouts scale down as the pool depletes) and a daily cap, so the finite 400M pool lasts and can't be drained in a rush.

Token sinks & burns

Every FARM spent in the game is permanently burned, shrinking supply over time. The sinks:

  • Land plots (escalating price)
  • Seeds (the recurring sink)
  • Tractors T1 / T2 / T3
  • Sprinklers, farmhands, foremen, greenhouses, scarecrows
  • Cosmetic hats and dye kits
  • The foreman's 10% auto-harvest cut

The live "total burned" counter is visible to everyone at the Harvest Bank.

Safety & custody

  • Non-custodial. The game never holds your tokens. Purchases burn straight from your wallet (you sign each one); rewards sit in the on-chain vault until you claim.
  • You sign everything. The server builds transactions; your wallet approves them. Login is a free signature, not a transaction.
  • Bounded authority. Claims are capped per transaction on-chain and protected by a per-player nonce so a claim pays at most once.

FAQ

Do I need SOL to play?

A tiny amount of SOL covers network fees when you buy things or claim rewards. Logging in and walking around are free.

What happens to my progress before the token launches?

Pre-launch is a free practice season to learn the game. The reward vault is initialized after the FARM token bonds; at that point the valley resets fresh (plots, inventory and pending balances clear) so everyone starts the real economy on equal footing. After launch, pending rewards are real and claimable anytime.

Can the team take the reward pool?

No. The vault program has no withdraw instruction — tokens only leave through player-co-signed claims.

Is the world really shared?

Yes. One server, one valley. Everyone sees everyone move, chat, and farm in real time — whether they're on the website or the game link.