Farming Simulator is a multiplayer pixel-farming world that runs live on Solana. Everyone shares one valley — you'll see other farmers walking around, chatting, and tending their land in real time.
The valley has a town in the middle and farm plots spread around it. In town you'll find three buildings you can walk up to and use:
Buy a plot, then work its tiles: till → plant a seed → water → wait for growth → harvest. Watering matters — crops pause when dry, and ready crops will wither into a total loss if you leave them far too long (unless a greenhouse or a hired farmhand protects them).
| Crop | Seed cost | Grow time | Approx. yield |
|---|---|---|---|
| Turnip | 10 | 30 min | ~16 |
| Wheat | 25 | 2 h | ~42 |
| Corn | 60 | 6 h | ~105 |
| Strawberry | 90 | 8 h | ~160 |
| Pumpkin | 150 | 12 h | ~275 |
| Sol Berry | 400 | 24 h | ~760 |
The legendary Sol Berry is a crystalline crop that only grows inside a Greenhouse — the best yield in the valley for dedicated farmers.
| Property | Value |
|---|---|
| Total supply | 1,000,000,000 FARM |
| Reward vault (locked on-chain) | 400,000,000 FARM (40%) |
| Contract | LeJLRbrRjevsBA85U81ywSbEjnJe1RTCyMKhmL8FARM |
| Vault payout | Player-co-signed claims only — no admin withdraw |
| In-game spending | 100% burned (deflationary) |
The 40% reward pool is locked in the game's on-chain program and can only leave via reward claims that both you and the game server co-sign. There is no instruction that lets anyone withdraw the pool directly.
Harvesting crops, completing daily quests, and placing on the weekly festival leaderboard all credit pending FARM instantly — with no gas per harvest. When you want the tokens in your wallet, visit the Harvest Bank and claim: the game co-signs one transaction for your exact pending balance.
Rewards are throttled by vault health (payouts scale down as the pool depletes) and a daily cap, so the finite 400M pool lasts and can't be drained in a rush.
Every FARM spent in the game is permanently burned, shrinking supply over time. The sinks:
The live "total burned" counter is visible to everyone at the Harvest Bank.
A tiny amount of SOL covers network fees when you buy things or claim rewards. Logging in and walking around are free.
Pre-launch is a free practice season to learn the game. The reward vault is initialized after the FARM token bonds; at that point the valley resets fresh (plots, inventory and pending balances clear) so everyone starts the real economy on equal footing. After launch, pending rewards are real and claimable anytime.
No. The vault program has no withdraw instruction — tokens only leave through player-co-signed claims.
Yes. One server, one valley. Everyone sees everyone move, chat, and farm in real time — whether they're on the website or the game link.